
Unreal Engine 4
GALAXY IN TURMOIL
Galaxy in Turmoil has you play as Roka, a mercenary who is notorious across the stars. Roka is thrust into a mission that will decide the fate of the entire galaxy. The game also has a multiplayer mode, in which the player will join one of three factions an engage in massive 64-player battles that can seamlessly blend between ground, aerial and space combat.
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I have been a volunteer on this project since October 2016, as a gameplay programmer. Initially, most of the work was done in Blueprint as part of the prototyping stage. However, as development has progressed, we have begun to write more components in C++ for the sake of speed and efficiency.
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Along with working on core gameplay elements, I have also assisted in the development of plugins that are being used in the game, such as writing an AI plugin in C++ that extends the basic Unreal AI functionality.